Thread: Insane turrets
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Old 11-27-2003, 07:52 PM   #8 (permalink)
key0p
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Join Date: Aug 2003
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My mech only has a single turret (his waist) but Ive put two independant anti-air missile launchers on his top.The missile launchers are a single object with two turrets.

I dont use any upgrade to create the missile launchers, the overlordcontain module supports the "InitialPayload = " parameter.

I also noticed you have "PassengersInTurret = Yes".If you want the turrets to be independant, you will need to set it to "No", otherwise the contained object will turn with host objects turret/s.

Im pretty sure contained objects that dont ride in turret retain their world alignement (dont turn with the host object, which is not what you want) so you will probably need to put "AttachToBoneInContainer = " under the Draw tag for the contained object.

There may be another way, something I havent gotten around to trying yet is giving a unit parking place behaivour.......
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