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Old 11-29-2003, 08:53 AM   #1 (permalink)
ribbon13
Junior Member
 
Join Date: Nov 2003
Posts: 1
Default Stealth Dector Upgrade?

Does anyone know of a way to make it so that a unit will detect stealthed units, but with an upgrade? The StealthDetectorUpdate module rejects the StartsActive and TriggeredBy fields....

I'm thinking a portable structure, but I don't want the cosmetics changed. Anyone have any ideas?
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