Actually it's theoretically possible.
What you need to do is remove the UNATTACKABLE KindOf from the NeutronMissile, and replace it with PROJECTILE BALLISTIC_MISSILE or something. And adjust its MaxHealth to something sensible (300 is about right), and give it a new ArmorType, NeutronMissileArmor. Then make a weapon that does enough damage to take it out, do not allow it to attack anything other than ballistic missiles (look at base defences), and give it an unused DamageType like HACK. Now, go to Armor.ini and add NeutronMissileArmor to the list. Make the default damage 0% and make HACK do 100%. Then add HACK to all the other ArmorTypes with 0% damage. This is to ensure that no weapon other than one with HACK can attack nukes, and that our anti-nuke weapon can only attack nukes and nothing else.
Now, if the nuke comes within range of this new weapon, the weapon will shoot it, causing it to explode in mid-air (and blowing up your base anyway). Not exactly what you want, but let's do this first.
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