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Old 11-30-2003, 11:41 AM   #20 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
Originally Posted by martyr
Same problem for the virus warhead (might use HollowPoint too, can't remember)

For those who havn't got it, the Sniper/Virus can be ordered to attack and, more importantly, will retaliate against; vehicles, with little or no effect.
Easily corrected by turning all the 1% values in the associated warhead(s) to 0%.
ARGH! NO, NO, NO!
*strangles martyr*
*hits him repeatedly*
The problem is NOT the 1% – that was intended:
Quote:
Originally Posted by rules(md).ini
; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down. Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire
The problem is, that the warhead gives "normal" values for None, Flak, Plate and Special_2 – but Special_2 are rockets! It should be Special_1, which are Tesla Troopers and Terror Drones...

This bug is featured in all child-warheads of HollowPoint
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