I highly doubt this would ever get finished...but, its a good idea that should at least be planned.
First off what time period is this set? It would need a good storyline. I'd suggest either a steampunk setting(like the battle chasers comic books...basically, kinda like mideval times..but with guns, and magic and cool stuff) or a futuristic halo-esque time period. This would be a squad tactics rts rpg...so it wouldn't be for purists.
The gameplay itself would need to be completely different from generals. This would focus on a small amount of units, a maximum of say...10 at any time. You would start out with 1 building, basically a command center/barracks hybrid. You start out with a certain amount of cash, and should use all your starting money on units (which units there are are listed later). Money would be very rare in the game. Anyways you would start out with 1(or 2) hero characters. The rest will be standard characters...things like "soldier, medic, mage".
Once you have your team, you go out of your base area, and hunt your enemy...your goal will be to kill as many of them as possible. Not only that, but npc(AI) map units will be around. These will be massive creatures, that when killed give you a good amount of exp and cash.
There will be a significant amount of upgrades in the game. Most will be gained automatically as your levels rise. Each character would have several class's, (example the soldier would have sniper and heavy weapons class's). Once you pick which class you have, you will gain more abilities and better skills as you rise up.
As for making the mod itself, it wouldn't be all too hard. A lot of modeling would need to be done to make the units, which have a much higher poly count than generals units. The infantry would have 2000-3000 polies each, and the bigger npc units would be 3000-4000. The game would also have a fixed zoom area, and it would be much closer then in generals.
---------just a few ideas, i'll post more later
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