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Old 12-01-2003, 08:41 AM   #26 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
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Quote:
Originally Posted by CannisRabidus
Quote:
Originally Posted by Renegade
ARGH! NO, NO, NO!
*strangles martyr*
*hits him repeatedly*
The problem is NOT the 1% – that was intended:
Quote:
Originally Posted by rules(md).ini
; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down. Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire
While this is what's intended, one element simply doesn't work, which screws up the effectiveness of any unit using a Hollowpoint-type warhead. "1% means no retaliate, no passive aquire" is not what the game does, because either 1% allows retaliation, or 1% now becomes 2% once things in the game get rolling.... either way, a unit with 1% on the warhead will ALWAYS retaliate. A sniper being shot at by a tank will fire back at the tank, and ignore 500 juicy infantry who might be standing around that tank. Changing the warhead to 0% versus vehicle armor is the only practical solution.
It's not my fault Westwood can't code...
@martyr: The verses-explanation said Special_1 is used by SHK, I didn't double-check it...
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