Thread: Strafing runs
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Old 12-01-2003, 05:23 PM   #10 (permalink)
key0p
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Join Date: Aug 2003
Posts: 1,087
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I think the JetAI works differently, and they can target on the move without a turret, as they can never stand still...Acceptable AimDelta effects the firing too, if you have say a delta of 30, you could shoot 15 degrees left or right of the barrel.But I guess if u keep it low then it might be ok and the plane will have to line itself up properly.To be honest, Ive never tried it, Ive been fiddling trying to make a satisfying carpet bomber - the a10s are next

Quote:
Originally Posted by The_Blind_One
It has been proven that if you want hte effect of like the a-10 that it dives down and shoots that is impossible and this game engine does not allow such actions it is only possible as a superweapon.
You cant make any buildable units at the airport and be able to do this.
You sure can make em buildable at the airport, but because you are using the deliverpayloadAI u cant use the JetAI so they wont land or do a proper take off sequence.And once you deliver their payload they will fly off the screen.


If you have Zero Hour, take a look at the Battleships from the second US mission because their artillery shells land in a line, but I doubt whatever is doing it is supported in generals....
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