All the DeploysInto= stuff is fine. Let me explain what I've made...
It's a RA1 style Chrono Tank - starts off as a normal tank, then you deploy it. Tell this structure to 'move' and it undeploys into a chrono unit - this weapon has a weapon with Range=500 which should auto-attack something, and because it has DeployToFire=yes, auto-deploy into a building that UndeploysInto= the original Chrono Tank with normal locomotor.
Everything works fine except the auto deploy thing - it's so frustrating!
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