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Old 12-03-2003, 01:57 PM   #5 (permalink)
Gario
Junior Member
 
Join Date: Aug 2003
Location: UK
Posts: 28
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All the DeploysInto= stuff is fine. Let me explain what I've made...

It's a RA1 style Chrono Tank - starts off as a normal tank, then you deploy it. Tell this structure to 'move' and it undeploys into a chrono unit - this weapon has a weapon with Range=500 which should auto-attack something, and because it has DeployToFire=yes, auto-deploy into a building that UndeploysInto= the original Chrono Tank with normal locomotor.

Everything works fine except the auto deploy thing - it's so frustrating!
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