there you go just change ChinaAirfield to chinawarfactory and change the
ModuleTag_ numbers
here is the code
-------------------FactionBuilding-----------------------------
Behavior = CommandSetUpgrade ModuleTag_17
TriggeredBy = Upgrade_ChinaAirfieldupCommandSet
RemovesUpgrades = Upgrade_ChinaAirfielddownCommandSet
CommandSet = ChinaAirfieldtechCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_18
TriggeredBy = Upgrade_ChinaAirfielddownCommandSet
RemovesUpgrades = Upgrade_ChinaAirfieldupCommandSet Upgrade_ChinaAirfielddownCommandSet
CommandSet = ChinaAirfieldCommandSet
End
Behavior = ProductionUpdate ModuleTag_19
MaxQueueEntries = 1; For the command set switching upgrade
End
Behavior = CommandSetUpgrade ModuleTag_20
TriggeredBy = Upgrade_ChinaAirfieldupCommandSetUpgrade
RemovesUpgrades = Upgrade_ChinaAirfielddownCommandSetUpgrade
CommandSet = ChinaAirfieldtechCommandSetUpgrade
End
Behavior = CommandSetUpgrade ModuleTag_21
TriggeredBy = Upgrade_ChinaAirfielddownCommandSetUpgrade
RemovesUpgrades = Upgrade_ChinaAirfieldupCommandSetUpgrade Upgrade_ChinaAirfielddownCommandSetUpgrade
CommandSet = ChinaAirfieldCommandSetUpgrade
End
--------------------------CommandSet-----------------------------
CommandSet ChinaAirfieldCommandSet
11 = Command_UpgradeChinaAirfieldupCommandSet
End
CommandSet ChinaAirfieldtechCommandSet
11 = Command_UpgradeChinaAirfielddownCommandSet
End
CommandSet ChinaAirfieldCommandSetUpgrade
11 = Command_UpgradeChinaAirfieldupCommandSetUpgrade
End
CommandSet ChinaAirfieldtechCommandSetUpgrade
11 = Command_UpgradeChinaAirfielddownCommandSetUpgrade
End
-------------------------------Upgrade-------------------------
Upgrade Upgrade_ChinaAirfieldupCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = techup
End
Upgrade Upgrade_ChinaAirfielddownCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = techdown
End
Upgrade Upgrade_ChinaAirfieldupCommandSet
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = techup
End
Upgrade Upgrade_ChinaAirfielddownCommandSet
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = techdown
End
--------------------------CommandButton----------------------
CommandButton Command_UpgradeChinaAirfieldupCommandSet
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaAirfieldupCommandSet
TextLabel = CONTROLBAR:UpgradeupCommandSet
ButtonImage = techup
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeupCommandSet
End
CommandButton Command_UpgradeChinaAirfielddownCommandSet
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaAirfielddownCommandSet
TextLabel = CONTROLBAR:UpgradedownCommandSet
ButtonImage = techdown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradedownCommandSet
End
CommandButton Command_UpgradeChinaAirfieldupCommandSetUpgrade
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaAirfieldupCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradeupCommandSet
ButtonImage = techup
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeupCommandSet
End
CommandButton Command_UpgradeChinaAirfielddownCommandSetUpgrade
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaAirfielddownCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradedownCommandSet
ButtonImage = techdown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradedownCommandSet
End
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