Flyby, I actually didn't say anything about Generals missing mod support. In fact it has fine mod support (although c code would have been nice). My gripe is with the multiplayer side of the game. If Generals had multiplayer with a speed adjuster (like SP), maybe some different game modes, and a good net code I believe the game could have been much more successful and more talented modders would be attracted to it. Its so diffcult to setup a good multiplayer game and once you do its very slow and lacks a lot of features that much older RTSs have had for ages. I believe this lack of multiplayer support has affected directly the number of well prodcued mods and the number of people wanting to mod for Generals. Incase you somehow missed my rather large sig

I'm one of the guys from the GenDev team. I have a positive attitude towards modding for Generals, but I'm also realistic. After ZH it picked up and I was really encouraged to further modding thx to new features in ZH such as the new WB.