MCV count as building?
I'm trying to make a new side (I'm replacing Lybia) but when I try to start a game, everything blows up. When I turn off "quick game" it works, but how can I make my new MCV act like the existing ones i.e. count as a building for the purposes of Quick Games? Heres the rules, in case it matters:
; Mobile Construction Vehicle
[WMCV]
UIName=Name:WMCV
Name=WAL Construction Vehicle
Image=TRUCKB
Prerequisite=WAWEAP
Strength=1000
Category=Support
Armor=heavy
DeploysInto=WACNST
TechLevel=10
Sight=6
Speed=4
Owner=Africans
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
|