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Old 12-08-2003, 11:27 AM   #4 (permalink)
MisterGoid
Senior Member
 
Join Date: Mar 2003
Location: northeastern USA
Posts: 133
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im not near my generals installation but i think this will do it. if you have a path that is a closed loop, im pretty sure you can use the "[unit] follows waypoint path EXACTLY" function.

but like i said, im not near my installation... so that may be wrong as i can check and verify. anyone else care to comment?

EDIT: ONE MORE THING.... dont forget to name your units and waypoint paths as you make them. and give your scripts names that make sense (not just script 1, script 2). it just makes everything a lot easier if things busy in your map.
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