Well yeah, but then the mines won't be invisible. Obviously we can't use the invisible flag (or invisibleingame, it has the same RE problem) so an alternative method must be sought.
CloakGenerator results in massive slowdown in game so that's out.
There appears to be no logical-invisibility available. The only alternative is visual-only invisibility which might be achievable through the art.ini AltImage flag although I haven't had opportunity to try this out. Failing that there is just having no image at all for the mines but then you can't see your own mines.
The only thing I can think of for logical-invisibility is having a cloaked infantry that gets created by the mine layer weapon and cannot move or be selected. But I wouldn't know how to achieve such a weapon.....
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