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Old 12-19-2003, 08:38 AM   #4 (permalink)
Pirosom
Junior Member
 
Join Date: Oct 2003
Location: UK
Posts: 15
Default Re: quick\easy question on upgrades

Sorry to double-post but I decided to test a structure and upgrade based on what you're looking for, it worked fine, but....

Adding the PrerequisiteOverride=NARADR tag will mean you won't be able to train anything that needs a prerequisite as NARADR because to YR, that building no longer exists once you over-write it.

But there is a cheeky little way by cloning any and all units who require NARADR and give them [upgrade name] prerequisite, or of course re-building a NARADR.... (but in some cases where structures with build-limit of 1 can complicate anyone new to this).

I'm pretty sure I've got a working formula for something simliar to the Age of Mythology branching tech-tree (where you chose a God which upgrades certain units over others). In this simplified case choosing to upgrade either research buildings, i.e. war factory, barracks or defence building.
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