Yeah, I know that, but for example.
In the ObjectCreationList
The crushed hulk of the Crusader tank
ObjectCreationList OCL_CrusaderTank_CrushEffect
CreateObject
ObjectNames = DeadCrusaderHulk
Offset = X:0 Y:0 Z:0
Count = 1
Disposition = SEND_IT_FLYING
DispositionIntensity = 0.1
End
End
How does the game know what model to use in ObjectNames = DeadCrusaderHulk?
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