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Old 12-28-2003, 12:45 AM   #2 (permalink)
ragnarok2200
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Join Date: May 2003
Posts: 20
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You are refering to the Corkscrew Transport (I think that is what it is called.). It is also found in some pre-release screenshots. I am not entirely certain how it was meant to work exactly but I believe that it was basically a glorified version of the TS GDI Amphibious Transport, a unit which had two images: one for water and oen for land. I think it was meant to be something along those lines but with the corkscrew vehicle graphic. Can't be sure though...

Anyway, if it is supposed to operate on that system, then to recreate it, you need two graphics for the vehicle. The water graphic must be named APCW and the land one must be named APC. Do not name them anything else. The game is hardcoded to use those for this logic. With art and art.ini entries done, make your rules.ini entry for the transport. I don't think you need two separate rules entries for the two versions.

If it's not supposed to use that system, oh well. I must be thinking of something else. There's always the possibility of just making it have one image and make it a non-hovering transport that is set to go on land and water. That's another possibility.

Did anyone ever make a Corkscrew Transport voxel? I know most/all of the other pre-release voxels have been made based off screenshots.
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