Cluster bomb stuff
Okay, I know the basics of how to make a cluster missile weapon, but I was wondering if anyone could help me out here. I want to make an aircraft (called by an infantry flare, not trainable) which makes a flyby bombing run but instead of normal bombs, it drops bombs that break into cluster bomblets. Now, here's the problem: no matter what I do, the cluster bombs only break into bomblets when directly above the target. If I turn the weapons ROT down to 0, then they never are directly above the target and thus neve expolde. Here's the code I'm using so far:
[NewHero]
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AirstrikeTeam=1
EliteAirstrikeTeam=2
AirstrikeTeamType=B2
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=500
EliteAirstrikeRechargeTime=500
[B2]
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Primary=ClusterBomb
[WEEDGUY]
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ElitePrimary=ClusterBomblet
[ClusterBomb]
ROF=10
Damage=25
Speed=20
Range=4;10
Projectile=ClusterBombP
Warhead=V3HE
Burst=1
;Floater=yes ;can't tell the difference with or without this thing
[ClusterBombP] ;this is transition between big bomb and bomblets
Image=ZBOMB
Arm=3;2 ;not really sure what this does
Proximity=yes
High=yes
VeryHigh=yes
Cluster=4
Airburst=yes
AirburstWeapon=ClusterBomblet
Ranged=yes
AA=no
ROT=15;4;0;1 ; Okay, I've tried quite a few here. The higher the ROT, the faster they airburst, but that's because they end up over the building faster.
[ClusterBomblet]
Damage=180
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE
[ClusterBits]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=120MM
FirersPalette=yes
ROT=8
Now, I have two questions. 1: how can I make a flyby cluster bomb attack, so that the bombs separate into bomblets in a line instead of fling over the target and separating. 2:How do you increase the bomblets' falling radius? They always fall in a 3x3 square, but can you increase that?
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