This is the code for the original Comanche and its DefaultConditionState
Code:
DefaultConditionState
Model = AVComanche
HideSubObject = MissileUpgrade
Animation = AVComanche.AVComanche
AnimationMode = LOOP
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponFireFXBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY Muzzle
WeaponLaunchBone = SECONDARY Muzzle
End
If you want to remove the muzzleflash you should either remove the line:
"WeaponMuzzleFlash = PRIMARY TurretFX"
or set a semicolon before that line. Then you use HideSubObject = TURRETFX01.
Your code should be:
Code:
DefaultConditionState
Model = AVComanche
HideSubObject = MissileUpgrade
Animation = AVComanche.AVComanche
AnimationMode = LOOP
;WeaponMuzzleFlash = PRIMARY TurretFX
WeaponFireFXBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY Muzzle
WeaponLaunchBone = SECONDARY Muzzle
HideSubObject = TurretFX01
End
That should work.
- HEXman