What you need to do is make 2 weapon objects. Say laser01 and laser 02 each pointing to a different bone.
Set laser01 as primary and laser02 as secondary.
Weapon objects:
Code:
Weapon Lazr_CrusaderTankGunAdv01
bla bla ....
LaserBoneName = TurretMS01
... bla bla
End
Weapon Lazr_CrusaderTankGunAdv02
bla bla ....
LaserBoneName = TurretMS02
... bla bla
End
Then in the unit object, go to weaponset and write somthing like this:
Code:
WeaponSet
Conditions = None
Weapon = PRIMARY Lazr_CrusaderTankGunAdv01
Weapon = SECONDARY Lazr_CrusaderTankGunAdv02
Weapon = TERTIARY AvengerTargetDesignator
WeaponLockSharedAcrossSets = Yes
End
Should work
