That is a boning error, you ahvn't set p the enolopes corretly, not all of the polygons are covered by an envelope, therefore, when the bone moves, the area without an envelope doesn't move, so its stays there ad gets eally distrted, just redo te envelopses in the distorted ara.
I posted that n or TFH forums aswell but I was signed in as a guest, and I dunno which you will read first, so I will post here aswell.
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