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Old 01-13-2004, 03:03 PM   #2 (permalink)
Kained
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Join Date: Jun 2003
Posts: 98
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Ah well i got it sorted by going back to the original max file. When i exported to 3ds texture names over 8 characters were cut. After reassigning the textures in gmax it came out with the shading. Probably my lack of knowledge with gmax. I'd still like to know a better way around this though.
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