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Old 01-17-2004, 08:18 PM   #1 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Default Interesting Bug, need Opinions

Wow, long time since I last opened a thread... :lol:
Anyway, here's what it's about:

I recently got interested in adding another kind of tiberium to TD (Red Tiberium/Vinifera), after reading this tutorial on PPM.

Well, everything worked out fine, and everything is working as promised (screenshot) – unfortunately, it works too good. After cycling through some maps, I noticed that, under specific circumstances, Red Tiberium is already on the map. While this normally would be a bless and a terribly cool expansion to the game, in this case it isn't – cause I set up Red Tiberium to spread at an incredible rate (that's what the walls are for on the screenshot).

I did not yet discover what triggers the red stuff to be on the map (Monument Valley and Hammer & Sickle are maps that are "infected"), so I started pondering and finally came up with two theories:

1. It's the TibTree that decides. Maybe TIBTRE03 is hooked up to spawning Tiberium Vinifera, and we just don't realize it normally 'cause is looks and behaves exactly like Riparius. Also, it'd be total Westwood-style to simply disable the unwanted TibTree (02, 'cause Gems/Blue Tiberium don't use a mine/tree) and leave the unused rest on default.

or 2. It is actually totally normal to have Riparius and Vinifera co-exist, Westwood knows about it, but never thought about somebody actually modifying one of them.

So, since this is really weird and starts getting on my nerves, I'd like to hear your ideas/theories/comments, please.

Thank you for your time.
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