In the WeaponObjects.ini file fiddle with the
Quote:
Behavior = HeightDieUpdate ModuleTag_06
TargetHeight = 40.0
TargetHeightIncludesStructures = No
OnlyWhenMovingDown = Yes
SnapToGroundOnDeath = Yes
InitialDelay = 100 ; Can't explode in the first second so we don't explode on the pad
End
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Module. It sets the height at which objects will explode, it's used mostly for bombs but it also works with missles.