Emperor Mod
We've been working on a new, huge mod for almost a year now,
the features are as follows:
> 2 new factions, Algeria and Brazil
> Over a hundred new units, 70 of which are already finished
> More than 30 new buildings
> Full script support (the new units and buildings are used effectively)
> Two new AI levels ( there are normally Easy Medium and Hard), Offensive and Defensive Hard
> 20 naval units, ranging from Light Battleships to Hovercrafts
> Ultimate weapons, such as the Particle Tank or the GLA Emperor Tank
> Trade Centers allow the exchange of funds between players
> Farms constantly generate funds and are buildable by every faction
> Over ten new maps, with lots of water choke points and islands
> Possibly other features..
The reason why this mod took so much time is because the Emperor Mod Team consists of only two members, me and Zealot (not registered on this forum).
The problem with navalyards has also been solved, they can now only be built on water. Other naval structures are also buildable, the Oil Derrick for example, or Seamines.
The idea behind this mod is to increase the efficiency of the AI, and to increase the number of Units Destroyed.
There will also be tutorials for AI scripting, I haven't been able to find any so I thought I'll just have to write them myself.
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