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Old 01-25-2004, 01:46 PM   #7 (permalink)
The_Hunter
Senior Member
 
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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oke here ya go because you ask so nicely

Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = SECONDARY

DefaultConditionState
Model = UVScorpion
Turret = Turret01
HideSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End

ConditionState = REALLYDAMAGED
Model = UVScorpion_d
Turret = Turret01
HideSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End

ConditionState = WEAPONSET_PLAYER_UPGRADE
ShowSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
WeaponHideShowBone = SECONDARY MISSILE
End

ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
Model = UVScorpion_d
ShowSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
WeaponHideShowBone = SECONDARY MISSILE
End

ConditionState = RUBBLE
Model = UVScorpion_d
End

TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0
End
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