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Old 01-29-2004, 07:14 AM   #4 (permalink)
Kameiccillo
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Join Date: Apr 2003
Location: Australia
Posts: 30
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I've been thinking about it some more.

I have come up with three alternitives:
1) Just quit worrying about all the hastle of figuring it out and set it so by default it builds the amounts I want and not worry about an upgrade or science.

2) Make a science and then make an upgrade that uses the science somehow and costs $0, maybe instant maybe not, then have that upgrade change the commandset of the barracks so it then builds two alternative units to replace the minigunner and tankhunter which are identical in every way except the have the group logic that the angy mobs have. Could be setup to be able to switch back to single normal troops if needed.

3) Just make an alternitive barracks

My personal choice is to continue on the original path if possible.

Please keep any thoughts comming in about the original idea.
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