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Old 02-02-2004, 07:58 AM   #1 (permalink)
Kameiccillo
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Join Date: Apr 2003
Location: Australia
Posts: 30
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Default Reskinning Infantry Models

Hi,
I have some models that I have reskinned or want to reskin in the future. At the moment I'm resorting to renaming all of the w3d files including the skeleton and animation files to the new unit and hex editing them with the new name of the unit and the reference to the skin it uses.

I was wondering if anyone knows how I could just rename the unit_skn.w3d and hex edit that but still use the skeleton and animations from the original unit and also could you provide an example of what the code would look like.

I skin infantry this way as I have found a reskinning tutorial but it uses renx and sets an external skeleton before loading the model but I can't seem to be able to do it the way the tutorial says to do it.

Thanks for any help.
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