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Old 02-07-2004, 09:55 PM   #2 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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[MASortof]
Name=Sortof Special carrier
UIName=Name:ImpossibleStuff
BuildCat=Impossible
Image=MAINVISO
Cost=TooMuchAfford ; CLK changed from FuckingHigh on 02/08/04
Prerequisite=SourceCode
Owner=EA,Westwood
ForbiddenHouses=Modders,Special,Civilian
RequiredHouses=EA ; CLK so dead Westwood can't modify it
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Points=30
Power=0 ; CLK since it turns power out, this'd be ridiculous
Crewed=yes ; by hardcore-modders
Capturable=false
RevealToAll=yes ; CLK if it worked
Explosion=LAWSUIT,MUCHTROUBLE,FRUSTRATION,NOTNECES SARLY,INTHISORDER
SuperWeapon=SortofSpecial ;(but not entirely)
Nominal=yes ;should be no for impossible stuff??
ThreatPosed=0 ; This value MUST be 0 for all building addons ; CLK doesn't work, therefore no threat anyway
AIBuildThis=no ;would lead to IEs
Spyable=no ; CLK a spy spying spies?
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=FLYINGMODDARZ,DEADA,CANTSPELL
MaxDebris=14
MinDebris=7
EligibileForAllyBuilding=no ; wow! copy-past bug from the original TD-rules!

If you didn't get it yet: This is rather impossible, since you'd have to modify the game's engine itself in order to re-code the spy-logic. The dying, however, could be made with damaging anims. And I don't quite get the last statement...

P.S.: Sorry about the weirdness of this message, but it's almost 4 AM in the morning, and I'm slowly losing my conciousness...
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