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Old 02-11-2004, 09:37 AM   #3 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
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Default Re: Chemspray & Flamethrower

Quote:
Originally Posted by snakeanarchy
i just recently got my chem warrior to work in tibsun... but the problem is making him fire chemspray instead of fire...
i have TD and extracted the originak .SHP, and converted them to TS format .SHP... i loaded that file, CHEM.STR into my ecache.mix and at this point don't know how to add the chem effects to the Warrior...

Also... i don't understand at the moment how the flame works, as i used the Subterain Flame Tanks ... weapon thingy... is it a particle system and if so how do i add a new one and get it to work correctly???
Post your e-mail-address; TotalD's Anthrax Warrior uses a ChemSpray weapon, I'll send you the image I did - code is below. You'll just have to convert the anim back to TS's palette and change the InfDeath on the warhead, since mine uses the Virus-logic. And remember to put the particles into the correct lists.

; --RULES--
[AnthraxLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=AnthraxWH
Report=GasAttack
UseFireParticles=yes
AttachedParticleSystem=GasStreamSys

[GasStreamSys]
HoldsWhat=GasStream ; the rest gets ignored anyway - only this line is important.
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[GasStream]
Image=GASALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=AnthraxWH
Damage=7.5 ; TD's infantry is rather weak - change this line if you need more power (or less)
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14

[AnthraxWH] ; Don't forget to put it in the Warhead-list
CellSpread=.5
PercentAtMax=.5
Verses=600%,500%,200%,15%,10%,5%,15%,10%,2%,200%,1 00%
InfDeath=8 ; CHANGE OR CRASH
ProneDamage=600%


; --SOUND--
[GasAttack]
Sounds= gvirexpa gvirexpb ; replace by something that is actually in there - like the firestorm-sounds, for example.
Control=random
Volume=100

Damn - I should start writing stuff...like Tutorials or Plug & Play-Units... :lol:

P.S.: No, you don't need ART-entries for GASALL. And you don't have to put it in the Anim-list either.
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