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Old 02-11-2004, 11:01 AM   #2 (permalink)
loid
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Join Date: Jan 2004
Location: philippines
Posts: 53
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All the buildings in one?! So that makes your whole base a big apartment complex sort of structure.

Interesting, I guess it's possible if you're an experienced (and patient) 3d modeler. There is only one huge object in the ini file, the commandcenter, and no builders only gatherers, or screw the gatherers, let's just make the command center upgradeable with an auto fund generating structure. That would require your .w3d file to be very large indeed, hiding and unhiding each subobject structure depending on the upgrade acquired by the command center. Howver, since that whole thing would be one single object, then it would only have one health, one price, one built time, one etc. and I think implementing it in code might introduce a lot of conflicts. But I think we could get around the conflicts but the resulting structure would behave eally strange indeed... and interesting.

I'll might try that myself later if it's a real can-do.
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