View Single Post
Old 02-13-2004, 11:23 AM   #7 (permalink)
Guest
 
Posts: n/a
Default

Thanks for the advice. My best idea yet has been two F-16's that fly in like A10's and both of them strafe in, fire off their vulcan cannon followed by four raptor style missiles and then dropping three carpet bombs over the area(proud of myself for that one). The problem after I had finished was the vulcan cannons would never stop firing at the target even at the ends of the map(simple fix by adjusting the clipsize, proving the weapon would fire all over the place and try to hit the target). Like I said, I go for the realism and a Raptor that fires off a vulcan cannon like a commanche (at least it has to be in a straight line of sight with the target) still looks pathetic.

The goal here is to have the ability to only build one airfield but have enough firepower in that one to do what it is suppost to. Then put three or so sciences that will bring in other jets, (varying up America's Air Superiority, like it shoud be, looking good in the process). Difficult with trying to set a jet in the airfield with attackermisspersisttimes, low hit points, stealth and other commands, that can still get shot down (only in extreme enemy defenses), costs a fortune, but does the job right all at the same time. If a jet has to fire off six missiles to hit one infantry (most of the time will miss anyways and then have to return to reload for a job others can do in one shot) and you don't want to make its weapon all powerful or still act like a missile and not a bomb, it needs a vulcan that looks right and the jet strafe at the target. If I find something that works, will post for all. Thanks again
  Reply With Quote