I dont think Auto-link is a good idea...I believe it simply binds vertices to the nearest bone.It would be good for aniamting a scene with lots of simple objects, but you would probably ahve to go over everything manually anyway.
To check the vertex binding of existing generals units, best way Ive come across is to export the model under a different name, and in PlayerTemplate give yourself one of the original units and one of the modified units.
Stand them side by side in game and watch their anims for inconsistencies.Take a couple of screenies and then back to gmax.
Ive added pictures of the vertex binding steps.
Updated tute 1.66 MB
Patch 233 KB