Ahhh thank you almighty Dee.
Behavior = WeaponBonusUpdate ModuleTag_02
RequiredAffectKindOf = CAN_ATTACK; Must be set
ForbiddenAffectKindOf = STRUCTURE ; Must be clear
BonusDuration = 500 ; How long effect lasts
; BonusDelay = 100000 ; How often to pulse (short lifetime will trump, of course)
BonusRange = 5 ; Keep in line with radius cursor size in special power template
BonusConditionType = DEMORALIZED_OBSOLETE ; And which bonus to give
End
So on required affect kind of if I put enemy will it affect enemy too?
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