woo got muzz flash too work
Yep set the Shader to "Add".In the Vertex Material tab, change Ambient to black, and set your opacity level depending on how see-through you want the muzzleflash to be.
You also need to separate the two sections of the Muzzleflash object, in order that a separate texture may be applied to each - muzzflsh_side and muzzflsh_front.
WHen you have applied the textures join the two objects back together with the attach button and select "Match Material to Material IDs".
Ill update tute a little later today.
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