View Single Post
Old 02-15-2004, 09:53 PM   #2 (permalink)
coolfile
Senior Member
 
Join Date: Feb 2004
Location: China
Posts: 356
Default

They are 2 conditionstates indeed, TURRET_ROTATE and MOVING TURRET_ROTATE.
you need to add a conditionstate MOVING TURRET_ROTATE that has a trasitionkey = TRANS_MovingTurning and make right animations for the trasitionkeys.
coolfile is offline   Reply With Quote