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transition states and animations
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02-15-2004, 09:53 PM
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coolfile
Senior Member
Join Date: Feb 2004
Location: China
Posts: 356
They are 2 conditionstates indeed, TURRET_ROTATE and MOVING TURRET_ROTATE.
you need to add a conditionstate MOVING TURRET_ROTATE that has a trasitionkey = TRANS_MovingTurning and make right animations for the trasitionkeys.
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