Sorry about that last reply, I did not specify correctly. The new firebone for the Raptor that I created fires its own RaptorVulcan for the Airfield Raptor (just A10ThundervoltVulcan name). I tried to created a turret off the nosetip of the Raptor and linked the firebone, turret, and FX properly in gmax, then I set turret setting that did not allow any pitch or turnrate, did not work. Probably because it has something to do with the weapon, the turret was not needed. I could not find a Vulcan Cannon in the WeaponObjects ini, suppose I need to create one. My next try is to adjust the specific height the weapon has to be fired at so the jet goes to that height before firing although I'm not on regular computer, I believe an ini specifies somewhere. Nevermind a strafe, just as long as the jet has to pitch down during the attack. Anyone figure out how to make any air object lower the altitude at which they attack? Any ideas? Thanks
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