you could try to make an animation in Gmax that is basicly the plane diving downwards, and staying there. Call it Raptor_Down.W3D
then you make a model of the plane static, but at the same heigt that the previous model just dove to (say -20) and call it Raptor_Low.W3D
then make another animation of the raptor going up again, call it Raptor_Up.W3D
then in the INI set it up like this:
defaultconditionstate
model = raptor
transitionkey = TRANS_normal
Conditionstate = PREATTACK_A (where primairy weapon is your vulcan)
animation = raptor.raptor_Down 10 (or some value that looks good)
animationmode = Once
ConditionState = FIRING_A
model = Raptor_Low
Transitionkey = TRANS_Attacking
Transitionstate = TRANS_Attacking TRANS_Normal
animation = raptor.raptor_up 20 (or some value that looks good)
animationmode = once
that should do it.
you can also try to use the transitionstates insted of the PREATTACK_A module if that doesnt work.
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