Actually they're the model and the bones. .SKN is all the seen parts: the man, gun, muzzle flash. .SKL is the skeleton or set of bones used to animate the model. Don't under any circumstances mess with it. Otherwise the game may not realize that it is the ranger .SKL. The exception would be if you are doing animations. The .SKN is a free for all. As long as it has a bone to attact to then it works.
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