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Originally Posted by old_man_funk
I dont think it will, going by (bad) memory I think the Angry Mod is determined as a 'mob' some other way.
I could be wrong though 
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Well I'm pretty sure that would make them like an angry mob not independant in any way, I want to come out as tho the barracks had created three units. Before anyone tells me to check the barracks I have looked at that earlier, yes I know I need to change the ProductionUpdate module to achieve this but there is one huge problem, IT CAN'T BE ACTIVATED THROUGH A UPGRADE OR SCIENCE which is the whole point of this. And also MiniGunners and TankHunters should be much more intelligent than angry mob members and would not bail on their comrades, so CatchUpCrisisBailTime is pointless.
Thanks, Kameiccillo