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Originally Posted by key0p
You would need to add extra polys for the bends, and yes probably a more articulated skeleton.
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It wouldnt make it better since more ploys have been added as you saw. and the verts of knees was not bound the thighs, but calf bones.
Quote:
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Originally Posted by key0p
You cant get rid of that squashing because as it is the knee verts are bound to the thigh.If you bound the rear knee vert to the foot, you would get a squashed thigh.
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I tired to do that before, but as I said, bugs appeared in running anim that calves became too thick.