Question about high(er) poly models
Does this sound right?
A GF4 Ti 4200 does 113 million vertices per second.
Generals runs at default 30 frames per second, and at fastest 60.So divide 133 million by 60 and we have 1 883 333.3* vertices per 1/60 of a second.
A four sided pyramid had 4 sides(polygons) and 4 vertices.A flat triangle has 1 side and 3 vertices.So, to take the extreme, divide 1 888 333.3* by 3 and we have 627 777 polygons per 1/60th of a second.
627 777 sounds like a lot of polygons, so theoretically couldnt we be making models with MUCH higher poly counts and still run fine?
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