Personally, I have barely touched the INIs for generals yet with my mod. I am mainly concentrating on 3D modelling, skinning and rigging, due to this reason.
EAP is releasing many patches, due to the buggy multiplayer. Any code written in the INIs would be made useless by each patch, resulting in more work. ZI have figured that if my mod wont be released for another 6 months at least, then it would be better to do the INI editing on a later, more stable patch. This would also resolve most incompatibility issues with other Generals users trying to play your mod.
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