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Old 02-20-2003, 06:59 AM   #30 (permalink)
Phoib
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Join Date: Dec 2002
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First of all, it would look "cleaner" if you made a seperate post. (I will make one now, since this one is cluttered now )
Quote:
Originally Posted by LtZack
Quote:
ObjectCreationList OCL_ParticleUplinkDeathFinal
; SlowDeath treats two listings as an OR, so this combines the two it was using. OCL_ABPowerPlantExplode & OCL_AmericanRangerDebris06
CreateObject
ObjectNames = AmericaInfantryRanger
IgnorePrimaryObstacle = Yes
Disposition = SEND_IT_OUT
DispositionIntensity = 4
Count = 6
RequiresLivePlayer = Yes
End
not sure on what this is for but it is probably for when the beam kills something, I think
No, this is the Death OCL for the Particle Uplink, eg when the Particle Uplink blows up, this one get's into effect and sends out 6 Rangers.

For the rest your guesses seem accurate.
Quote:
Ok I hope that helps or sheds some light on how the superweapons in Generals work, also if you have anything to add please go right ahead
Please do so in a seperate post, so we have multiple posts on the ini's, one for the clear definitions, without regard to it's actual use, and another for the use of superweapons, another for FactionUnit.ini, and so on.
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