armor.ini
This file states the armors, and the verses of the warheads. Unless I'm mistaken, there seems to be a fixed number of damageTypes, being:
Quote:
- EXPLOSION
CRUSH
ARMOR_PIERCING
SMALL_ARMS
GATTLING
RADIATION
FLAME
LASER
SNIPER
POISON
HEALING
UNRESISTABLE
WATER
DEPLOY
SURRENDER
HACK
KILL_PILOT
PENALTY
FALLING
MELEE
DISARM
HAZARD_CLEANUP
INFANTRY_MISSILE
AURORA_BOMB
LAND_MINE
JET_MISSILES
STEALTHJET_MISSILES
MOLOTOV_COCKTAIL
COMANCHE_VULCAN
PARTICLE_BEAM
KILL
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I'm using HumanArmour as an example, it's just the easiest example:
Quote:
Armor HumanArmor
Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"]
Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds.
Armor = INFANTRY_MISSILE 10%
Armor = FLAME 150% ;humans don't like fire
Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams...
Armor = SNIPER 200%
Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry.
End
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You start by the Armor tag, followed by the name of the armor. (To be used in FactionUnit.ini, FactionBuilding.ini and other unit/building related objects).
Then, the verses.
Armor = followed by one of the warhead types, and a percentual number. Please note that the default is 100 %, so it's useless to type that into it.
If you have defined all the possible warheads, and skipped the defaults, you should close it with End.
Voila, another armor type.