In this case...nothing. All you have to do is put zhca_airanger.tga in the art/textures subfolder I talked about. Boot up C&C:G and your ranger will have the skin.
The replace model I talked about is only for vehicles, not infantry. Infantry require a skeleton & unless you make a skin for an old skeleton you need to place in a lot more stuff.
For a new vehicle use try this example:
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = AVApache ;AVComanche
HideSubObject = MissileUpgrade
Animation = AVApache.AVApache ;AVComanche.AVComanche
AnimationMode = LOOP
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponFireFXBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY Muzzle
WeaponLaunchBone = SECONDARY Muzzle
End
AVApache is the old model & AVCommanche is the old. Note I also put in the animation changes but that was it.
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