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Originally Posted by Henford
OK thanks man I will e-mail u and give u all the details, im primarily doing stuff in 3ds max now.
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Ah, if you're doing work in Max, let me give you some nice tips :
Although you might still prefer chilliskinner, there is another, very fast way to get your basic skin :
use any procedural 3D texture you like (Blur's camoflage plugin fe)
then dig up the free Bake3D autoapply uv mapping and generate a texturelayout while selecting the just applied procedural. Save the texture and use it as a bitmap, reapply that to the unit. viola...
The only critic i got on this method is that the coordinate layout of bake3D is not well optimized, but i'm still getting acceptable result with it...
If you're skilled and can compose/mix several procedural textures to get lifelike materials, you'll save yourselves hours of fiddeling in photoshop...