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Old 02-25-2004, 07:25 PM   #6 (permalink)
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That does work. If I set a commandbutton that has the command like the command rocketpod weapon for the commanche which is FIRE_WEAPON instead of GUARD, the unit goes into attackmode. Then I set in the commandbutton weaponslot = primary and maxshotstofire = 0. This is kind of tricky. It is for a vertical takeoff JSF but with an attack locomotor with the appearance as WINGS so it can circle while in guard (attacklocomotorpersisttime = 1000 or so). During takeoff the JSF jumps into its attack locomotor pretty quickly. This command makes it so the two locomotors kind of collide and it just does small circles over the airfield only until I tell it to do something else.

What is the INSTANT_TARGET settings in the options of the command button? Remote Charges for burton have this command (or some input from the producer just reference to it). Might be an idea.
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