Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = PRIMARY
DefaultConditionState
Model = NBSamSite
Turret = TURRET
TurretPitch = TURRETEL
WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY WeaponA
End
Is what you require. All your weapon bones for that weapon need to have the same name though, eg. in this case: WeaponA01, WeaponA02, etc.
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