No they dont.
TreadFX bones just kick up dust and leave treadmarks on the ground. They dont animate the treads moving.
Animating treads isn't really a animation job, more of how their texture is applied. In RenX's Renegade material editor, go to the Vertex material tab (in Pass 1) and under "Stage 0 Mapping" drop down the box and select Linear Offset. Then type 'VPerSec= 1' into the Args box below it.
If the treads move sideways, try UPerSec= 1. If the treads are going backwards, use -1.
With this, and with the correct names for the tread meshes, the game should recognise they are treads and takes over from there.
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