Thats not what im talking about ImmoMan, you cant name sub-objects, but you can make the missiles seperate objects in the scene, and give them seperate names,
what im wondering is maybe if you use this method, would that permit the missiles to actually move and disappear when fired, but i guess not, cause naming the seperate missiles as the bones would still just tell the game where to create the fired missile and move it from there, but thte bone or modeled missile would still remain,
Am i right ?
or ImmoMan, maybe what you meant by sub-object you really meant child-object?
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